• Diablo 3: Ultimate Evil Edition Review

    It's been a long road for Diablo 3 fans, following every twist and turn from pre-release to now, hoping that the Diablo game they truly wanted was right around the next corner. Don't get me wrong, Diablo 3 nailed the moment-to-moment combat experience from the get-go, but the reward loop was way off-kilter. With the release of the Reaper of Souls expansion on PC, the somewhat erratic rhythm of its reward and progression cycle steadied into constant thrum. Now, with the Ultimate Evil Edition on PS4 and Xbox One, Diablo 3 takes on its highest form, melding the successes of two years of patching with the positive side-effects of porting to current-gen consoles.

    Ultimate Evil Edition teems with content. You're getting everything from Diablo 3 and its expansion, Reaper of Souls, including the incredible endless Adventure mode. The raised level cap, reworked skills, and of course that handy fourth passive slot are all here as well, and importing your character from a last-gen console is a breeze, so you won't have to replay a bunch of content you've likely already replayed over and over to experience it. If you're returning from the original console release, you won't miss a beat.

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    True Blood: "Love is to Die" Review

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    The Leftovers: "Cairo" Review

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    Falling Skies: "Till Death Do Us Part" Review

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    The Strain: "Occultation" Review


Monkey Island Writer Leaving Telltale Games

Dave Grossman, former LucasArts employee whose credits include writing and programming both The Secret of Monkey Island and contributing work to its sequel, announced today that he is leaving Telltale Games.

Posting a photo of the acknowledgement of his final paycheck on Twitter, Grossman said in the accompanying text that he was moving on to new things.

Grossman worked with other LucasArts vets at Telltale and contributed to a slew of its games, including the episodic return to his roots, Tales of Monkey Island. While at LucasArts in the '90s, he cut his teeth leading development cooperatively with Tim Schafer on 1993's Maniac Mansion II: Day of the Tentacle. (Read our retrospective on the game here.)

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Ubisoft Explains Why The Crew Isn’t Coming to PS3 or Wii U

Ubisoft has clarified why The Crew isn’t coming to PS3 or Wii U, explaining that it decided to target the Xbox 360 for technical reasons.

“It’s actually because The Crew is originally built for the new generation of consoles,” a Ubisoft spokesperson told IGN. “So when the decision was made to port it to the previous generation of consoles, it was decided to focus solely on the platform closest to the new-gen’s technical infrastructure, which is the Xbox 360.”

Ubisoft is not currently working on a PS3 or Wii U version of The Crew.

Announced earlier today, The Crew on Xbox 360 is said to retain the features, scope, mission variety, and overall driving experience of the Xbox One, PS4, and PC versions.

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Here Are Your PAX Aus 2014 Indie Showcase Winners

PAX Aus 2014 Indie Showcase winners have been announced, representing the best of Australian and New Zealand independent developers with a strong cross section of games across numerous platforms.

The six winners selected by a panel of gaming industry peers follows:

Cross-Product’s platformer Airscape: The Fall of Gravity (Windows PC),

Witch Beam’s action title Assault Android Cactus (Windows PC, PlayStation 4, PlayStation Vita, Wii U)

Chris Johnson and Chris Larkin’s adventure game Expand (Windows PC, Mac, Linux)

Blowfish Studios’ first-person shooter creator Gunscape (Windows PC, Xbox One)

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Fans Petition to Memorialize Robin Williams in Next Zelda Game

Following Robin Williams' death earlier this week, a petition has been gaining supporters who want the actor to be memorialized in the next Legend of Zelda game.

The petition on has accrued more than 83,000 supporters as of this writing, and impels Nintendo to include the iconic comedian as an NPC named "Robin" in the Legend of Zelda title on the Wii U.

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